PimpMyBuild · Ball Hard’s Den

A loyalty programme that feels like opening loot

A loyalty programme that feels like opening loot

A loyalty programme that feels like opening loot

PimpMyBuild sells boosting and rare items to RuneScape players who are short on time. I designed its loyalty system: every $100 spent unlocks a casket, and the rewards wait in an inventory that looks like the game’s own.

PimpMyBuild sells boosting and rare items to RuneScape players who are short on time. I designed its loyalty system: every $100 spent unlocks a casket, and the rewards wait in an inventory that looks like the game’s own.

Visit live site ↗

pimpmybuild.com

ROLE

Product Designer

COMPANY

Ball Hard’s Den

SCOPE

Loyalty caskets, inventory, promo pages

TOOLS

Figma

MY ROLE

Product Designer at Ball Hard’s Den

Product Designer at Ball Hard’s Den

Ball Hard’s Den is my main job since 2023. On PimpMyBuild I design the product pages, the campaigns around them, and features like this one, from first sketch to developer handoff.

I OWNED

•

Loyalty flow and all its states

•

Inventory and casket UI

•

Promo banners and campaign pages

•

Dev handoff

WORKED WITH

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The CEO

•

Developers

•

Marketing

TOOLS

Figma

Components

Prototyping

THE CHALLENGE

Players bought a service once and left. A discount code would not bring them back, and it would not feel like RuneScape.

Players bought a service once and left. A discount code would not bring them back, and it would not feel like RuneScape.

•

Most orders were one-off.

•

Generic rewards make a gaming shop feel like any other shop.

•

The rule had to be clear in one glance: what do I get, and when?

HOW I GOT THERE

The idea was simple. The work was making it feel native to players who know every pixel of the game.

The idea was simple. The work was making it feel native to players who know every pixel of the game.

01 · LOOK

What does a reward look like to a RuneScape player?

What does a reward look like to a RuneScape player?

Not a coupon. Players already know what loot looks like: a stone-framed inventory with items in slots. I borrowed that pattern so nobody has to learn anything new.

DECISION

Rewards live in an inventory, just like in the game.

The inventory with claimed rewards and welcome gifts.

Progress card and the promo banner.

02 · RULE

How do you explain the rule without a rules page?

How do you explain the rule without a rules page?

One line and one progress bar: spend $100, get a casket. The bar shows how far you are, and a promo banner repeats the same sentence elsewhere on the site.

DECISION

One sentence, one bar. The number is always visible.

03 · LAYOUT

Where do the instructions go?

Where do the instructions go?

I tried the redeem instructions as a dropdown under the title, expanded above the inventory, and with the promo banner on top. They are needed once, and then they are in the way.

DECISION

Collapsed by default, next to the inventory title.

Three layout variants of the same page.

A casket reward and a seasonal deal in the same frame.

04 · REWARD

What makes opening it worth it?

What makes opening it worth it?

The casket opens with a glow and shows the item, the way a drop does in the game. The same frame carries seasonal offers, like Black Friday caskets and double XP deals.

DECISION

Make the moment of opening the reward itself.

$100

$100

spent unlocks one casket

6

6

page states designed, from empty to full inventory

0

0

expiry dates: rewards stack and never expire

Numbers describe the feature, not business results.

THE OUTCOME

The casket system is live on pimpmybuild.com and is reused for seasonal campaigns.

The casket system is live on pimpmybuild.com and is reused for seasonal campaigns.

•

Borrow patterns your users already love. It costs them nothing to learn.

•

A loyalty rule should fit in one sentence.

•

Design every state, including the empty one. That is the first thing a new customer sees.

Thor’s take

A chest that opens when you spend enough. I have the same deal with the treat drawer. It never opens.

NEXT PROJECT

WoW Services →

WoW Services →

r

remi.

Product designer in Norway. Websites, landing pages and onboarding that turn visitors into customers.

remiswebdesign@gmail.com

For companies

Live CV

LinkedIn

© 2026 Remi Pastarnokas

Designed by Remi, supervised by Thor 🐾